I.S.S. Frankenstein, a Mongrel ship by DRock. « Thread Started on Jan 21, 2009, 10:36pm »
Notes: My roommate came up with an idea for a campaign. A half dozen of us would make our own vessels. The only requirements were to make them at 50 CE or under. Any race, any tech up to a certain Stardate (around late TOS era, borderline movie era, before Enterprise refit). The goal was to make money. Act as privateers, cargo haulers, transit, whatever. We're all independent ship owners in The Triangle and we're supposed to make Megacredits by any means.
Federation vessels were the ships of choice. Three players made pure Federation vessels. One's on the direct payroll of Starfleet and acting as their unofficial presence. The other's a rogue Starfleet captain choosing a life of larceny. A third is just an independent human trader and raider and our forth man is a Klingon... flying a Klingon vessel, doing Klingon things, which is mostly drinking, fighting, and raising money to go drinking and fighting.
As for myself, I am an Orion Freelancer. I'll take any job, providing it's worth my while.
Everyone else used parts from their respected races. However, the rules were that you could use parts from EVERY race. And I did. Black market, knockoffs, salvage of both legal and questionable sorts... if it's on a Starship you can most likely find it, buy it or steal it in The Triangle (with exception to cloaking devices and transwarp).
All the parts can go together too. My purpose was not to make it heavily armed (though it isn't a weakling either) but to make it fast. Really, really fast. That meant the biggest honkin' engines I could find, lots of power and efficient 'other' systems that won't draw too much on the power. The result is a superfast speedboat of a vessel that could be used for blockade running, raiding, or general hasty point A to point B work. It could do up to 21 movement points per turn if there were no caps and you put all power to the engines.
The only thing that you need to worry about is whether or not an alien computer can handle parts from different races. It was easy. We considered the computer's maximum WDF allowed as a guideline to its processing power. Say... my Klingon warp engines, two KWE-3's, needed a ZD6 computer (WDF max of 60). I used an R5M computer (WDF max of 75). More than enough processing power to handle those big, powerful engines. However, I couldn't say use a Federation M-3 computer (WDF max of 50). Not enough processing power. Otherwise you could use any damn parts you wanted. In fact, mine will most likely be upgraded in the future. The computer can accommodate it, we only have to START the campaign at CE 50 (so we can make the ship stronger... no problem!) and I could easily bump the design to a class X without any problems.
The computer core and central hull were from the Romulans. The Warp Engines, Impulse Engines and Command Hull were from the Klingons. The phasers, photon torpedo launchers and shields were Federation spec, and the crew is Orion. We thought of a lot of names, but went with the Mongrel class vessel. My ship is called the I.S.S. Frankenstein, the legend of the pieced together undead construct has even reached The Triangle and has become popular. There might be other 'Mongrels' in space, but they're like snowflakes... there are hardly two that are ever alike!
The I.S.S. Frankenstein, a Mongrel Class IX Raider.
Construction Data: Model Number- Mk 1 Ship Class- IX Date Entering Service- 2/15 Number Constructed- Unknown Hull Data: Superstructure Points- 18 Damage Chart- C
Cloaking Device Type- none Other Data: Crew- 152 (8% casualties per superstructure) Passengers- 7 (1 large VIP room, 6 lesser guest quarters) Shuttlecraft- 3 Engines and Power Data: Total Power Units Available- 63 Movement Point Ratio- 3/1 (4/1 with max cargo)
Warp Engine Type- KWE-3 Number- 2 Power Units Available- 40 Stress Charts- J/M Maximum Safe Cruising Speed- 8 (7 with max cargo) Emergency Speed- 9 (8 with max cargo)
Impulse Engine Type- KIF-2 Power Units Available- 23
Now, a few words on looking for things. When you go looking for something specific, your chances of finding it are very bad. Because of all the things in the world, you're only looking for one of them. When you go looking for anything at all, your chances of finding it are very good. Because of all the things in the world, you're sure to find some of them.
Joined: Apr 2008 Gender: Male Posts: 701 Location: Portland, OR, USA
Re: I.S.S. Frankenstein, a Mongrel ship by DRock. « Reply #4 on Jan 24, 2009, 9:32pm »
Well, you said the computer core and central hull were Romulan, the warp engines, impulse engines and command hull were Klingon. Before I even looked I imagined the ship with a Whitewind hull. When I saw that your ship was Class IX (same as a Whitewind) I thought it was perfect. I was acutally surprised how well the command hull merged with a whitewind hull. It acually looks pretty good together. I am glad that you liked my effort to depict your mutt ship.
The nacelles are from Subs redraw of the L-20 (Keth Ke Se).
I was wondering, you listed your warp engines as KME-3. Is this a typo? It seems that the stats fit a KWE-3. Just curious.
Now, a few words on looking for things. When you go looking for something specific, your chances of finding it are very bad. Because of all the things in the world, you're only looking for one of them. When you go looking for anything at all, your chances of finding it are very good. Because of all the things in the world, you're sure to find some of them.
Other Data: Crew- 158 (8% casualties per superstructure) Passengers- 7 (1 large VIP room, 6 lesser guest quarters) Shuttlecraft- 3
Engines and Power Data: Total Power Units Available- 63 Movement Point Ratio- 3/1 (4/1 with max cargo)
Warp Engine Type- KWE-3 Number- 2 Power Units Available- 40 Stress Charts- J/M Maximum Safe Cruising Speed- 8 (7 with max cargo) Emergency Speed- 9 (8 with max cargo)
Impulse Engine Type- KIF-2 Power Units Available- 23
Notes: Came into some megacredits, so I upgraded my vessel in the campaign. Meaner, nastier, and just in time too because some TMP era vessels are making their presence felt! My fellow players are also doing major upgrades so I have to keep up!
I'll also upgrade to a Mk III in the far future. A R6M core for 105 WDF, better shields and more guns if possible, and being beefed up to Class X. But that's a long ways away. Here's to the future!
Joined: Feb 2006 Gender: Male Posts: 2,271 Location: America!!! Fuck Yeah!!!
Re: I.S.S. Frankenstein, a Mongrel ship by DRock. « Reply #7 on Apr 20, 2009, 6:13pm »
i do understand the use of klingon kwe-3 engines, but wouldn't the shields need to be romulan? lookin at the first model v-11 (romulan d7) it has the romulan control computer and the klingon engines, but everything else is romulan, where would the line be drawn. i have also looked at orion vessels and they can use use every body's stuff, though officially only orion only shielding according to the fasa stats, i haven't seen any without orion shields in the publications. i would make them romulan shields, RSL perhaps, and maybe cut down on the crew a bit , because most romulan hulls are cramped by everyone elses standards i do love the triangle/orion pretense of your campaign, however and you look like you got a good bang for the buck
« Last Edit: Apr 20, 2009, 6:21pm by tiberianson »
i do understand the use of klingon kwe-3 engines, but wouldn't the shields need to be romulan? lookin at the first model v-11 (romulan d7) it has the romulan control computer and the klingon engines, but everything else is romulan, where would the line be drawn.
The hull was 'originally' romulan, with some Klingon parts tacked on. That really doesn't show in the ship stats. It does have a Romulan computer core, so that could be said it originally 'came' with the ship... whatever it was.
But the point was it's a cobbled together Frankenstein. I might have to suffer reliability issues as more game rules are added, however. On top of that, I have an Orion crew with some mixed races inside, so morale (another house rule) can be a bit of a hassle.
Quote:
i have also looked at orion vessels and they can use use every body's stuff, though officially only orion only shielding according to the fasa stats, i haven't seen any without orion shields in the publications.
Which publication, may I ask? I don't have as extensive of a library, and my GM just has the ship recognition manuals, construction manual and the rulebook.
My GM allowed more flexibility in that realm. Our main vessel could use whatever parts we wished, whatever race for crew, and whatever parts and modifications we get during the ship's lifespan.
There is some limits. Only our main vessel can be that versatile. Any other ships we manage to buy have to be from the ship recognition manuals. Weapons and engines can only be put on the original hardpoints of said mentioned vessel (so if it originally had only one photon torpedo launcher and you wanted two... tough luck, you can only swap out the original for a new one). Otherwise do what you want.
I suppose we could still make custom designs, but that takes a few months game time and the weapon hardpoints are fixed. On top of that we gotta save the megacredits to pay for the components and build time.
I'm gonna do that anyways, get a few of my Firestorm ships built.
Quote:
i would make them romulan shields, RSL perhaps, and maybe cut down on the crew a bit , because most romulan hulls are cramped by everyone elses standards i do love the triangle/orion pretense of your campaign, however and you look like you got a good bang for the buck
Damn straight I did! *LOL*
The FSL shields are better, and just as efficient (unfortunately the 1/4 ratio shields are unavailable at this time in our game). It's also cheaper (in this campaign we have to buy the equipment). I could still do RSL but at this point there's no reason to bother. Either way, I have a good efficient shield which leaves me more power to run and gun.
Re: I.S.S. Frankenstein, a Mongrel ship by DRock. « Reply #9 on Apr 23, 2009, 2:04pm »
The Firestorm XL, a Mongrel Ship Upgrade by DRock
NOTES: My second fanship design and my favorite ship of all, upgraded with alien parts.
Custom designs take too long in our campaign, so I'm doing the next best thing. I'm taking some Keith class hulls and putting in the desired parts. They should make ideal escorts for my main ship.
Re: I.S.S. Frankenstein, a Mongrel ship by DRock. « Reply #11 on Apr 28, 2009, 6:09pm »
Hell yeah. In our campaign, we're starting to encounter pirate groups that are using custom ships. Post them here, and I'll see about getting them used in our campaign.
Re: I.S.S. Frankenstein, a Mongrel ship by DRock. « Reply #12 on May 9, 2009, 9:43am »
Hey Drock... You and JAFisher inspired me to do up a nifty modification on you design idea for (of all groups) the IKS. Can you guys jump over to the page below and let me know if I've credited you both correctly?
Re: I.S.S. Frankenstein, a Mongrel ship by DRock. « Reply #15 on May 30, 2009, 1:25pm »
Oops. Did I put that in?
I better correct that. Thanks for pointing it out. No, it's not supposed to land. It's transporter and shuttlecraft dependent when it comes to transportation and cargo.
Re: I.S.S. Frankenstein, a Mongrel ship by DRock. « Reply #16 on Jun 2, 2009, 10:06pm »
S.S. Scrape, a heavily modified D-7M
Backstory: The D-7M formerly known as the IKS Scrap was a minor bandit's vessel until 2/1504, when it was captured by Admiral Robert Pride (for more on him, see the Privateer Dawn thread). After an initial bombardment of phasers and photon torpedoes, marines boarded the vessel to attack the crew, but suffered heavy losses doing so. With their brave actions, the marines were able to capture the ship, and Admiral Pride took it as his own.
The Scrap suffered severe damage, including one destroyed photon torpedo launcher and multiple damaged disruptor cannons. The remaining weapons were considered valuable resale, so all weapons were removed. In its place were four FH-10 phasers, then two Gorn GP-4 launchers; booty from another raid put to good use. A destroyed impulse engine was swapped out with an FIF-2, leading to a significant multiplication of impulse power!
Two weeks later, the ship was rechristened the 'Scrape'. The old captain was even rehired, its old crew back in place, and the surviving compliment of marines put on board.
Construction Data: Model Number- Formerly a D-7M Ship Class- IX Date Entering Service- 2/1504 Number Constructed- unique, one of a kind creation. Hull Data: Superstructure Points- 24 Damage Chart- C
Which publication, may I ask? I don't have as extensive of a library, and my GM just has the ship recognition manuals, construction manual and the rulebook.
.
sorry it took so long to respond , check the parent site brad's got most of the orion vessels there, mostly from fasa modules and jaynes i think